Sunday, 19 April 2015

Achtung! Bubblegum Photoshoot Teaser

Today I did a photoshoot for an upcoming collection called Achtung! Bubblegum, that's all about uniforms, burtonesque stripes and hot hot pink. My kinda colours and patterns! The official photos will be available after the clothes have been presented at a fashion show, but here's a little teaser shot I took while at the photoshoot. Just look at that cool hat and collar!

To find out more about Achtung! Bubblegum, check out their Tumblr-page that updates regularly. I love how Liisa and Suvi have documented the process of making the clothes, I just love to see how things come together :)

Saturday, 18 April 2015

Outfit of the Day

I wore a simple black outfit to visit my parents on Easter. It was lovely to visit the countryside, there were birds singing and the nature is slowly waking up. I found this Lip Service shirt recently at a flea market, it's such an easy piece to wear. I had to take it in a bit and it looks to be needing ironing, but it's very comfy and still has nice details.

Cardigan - H&M
Shirt - Lip Service
Pants - Bik Bok
Boots - New Rock

Tuesday, 14 April 2015

The Snow Queen

Pictures from the Snow Queen photoshoot, yay! I wrote a post about the photoshoot with some behind the scenes pictures, and another one on the make-up look. I'm really pleased with these pics, the follies in Hämeenlinna were an excellent backdrop. I might do another shoot some day with the outfit, because I put so many hours into in and it looks so nice. And once I get to fixing the crown, close-up shots would work great!

Model, styling, hair, make-up: Me
Photos: Helena Pahaoja

Monday, 13 April 2015

Demon Hunter Cosplay (part 3)

Full body shots from all angles! The previous parts looked at the pieces in more detail, but this post is all about how the outfit works as a whole.

Below is the original concept art by Blizzard that the outfit is based on. The picture after that is the official cosplay contest picture taken by Emilia Lahtinen. Pretty close match, wouldn't you say?


All in all I'm very pleased with how the outfit looks! It is cumbersome to wear, the huge pauldron needs some padding and the larger bracer should be shortened a little bit, and I need to re-do the hood and think about the cloak attachment some more. But everything stays on, I can walk around, sit, eat and brush the damned hair off from my face.

I decidedly left out some armor pieces when making the outfit, but they don't catch the eye almost at all. The collar and the weird flaps hanging from the belt were the pieces I did not make. The collar looks nice in the picture, but would have been very hard to get to sit right. The flaps would have prevented me from sitting and could have made the belt ride up. I feel leaving those parts out was a good choice.

The silhouette is close to the concept art, just like I wanted. The shoe soles are red, just like I wanted. I'm also very pleased with the fact that the armor covers me well but is still sexy, with curves in the right places. There's no fear of wardrobe malfunctions because under it all I'm clad head to toe in black fabric.

Sunday, 12 April 2015

Outfit of the Day

The company I work for sponsored a game developer's meeting, so that meant a couple of free drink tickets for me! A lot of people came to the event and everyone was so nice, congratulating us on the latest game and just generally having fun and being awesome, like games industry people are. I did a full workday before the event so I only had a little time to get ready. I chose a simple black dress (which had a hole but I fixed it with black electric tape so I could wear it one more night), my new ouija handbag and neutral make-up. I chose different shoes in the end, but wanted to see how these ones look in pictures! I got them from the gothic flea market event on Easter.

Dress - H&M
Handbag - Rogue by Tiina Ulkuniemi
Heels - Second hand

Friday, 10 April 2015

Working in the Games Industry

I've gotten some questions about my daily work, so here's a post on what I have learned about working in the games industry so far. The text is both in Finnish and English, because some of the terms are quite tricky to translate.

I'm a Bachelor of Media graduated from Tampere University of Applied Sciences. I'm applied to the University of Tampere to do a master's degree in media studies and I'm now working on my thesis and if all goes well, I'll be a Master of Science in a few months. For the Bachelor studies I was on a program concentrating in graphic design and media, including games, but mostly about how to produce high quality material for the internet, books and magazines. The students were encouraged to work on their own projects too, which included many games.

I've been playing games ever since I was a child, but wasn't a very dedicated player. My favourites when growing up included Willow The Great Adventure, Kirby, Baldur's Gate 1 & 2, Planescape: Torment, Sierra's city builder series, Age of Empires and Grim Fandango. As an adult I've played countless hours of all Diablos, World of Warcraft, Farmville 1 & 2, Hay Day, Gabriel Knight, Kim Kardashian: Hollywood, all Dragon Ages and Indigo Chronicles just to mention a few favourites. I take pride in playing many different genres, I think it helps me understand what games are generally about. The only genres that are not really my cup of tea are shooters, racing games and sports games, but I would gladly try out any of those genres too.

I'm not a super good player, my reflexes are not very quick and I get bored easily with tricky puzzles. I can understand easily what most games are about and what is the thing that appeals to players, even if I personally don't find them enjoyable. I think this is more important for my profession than being very good at playing games.

My main skills are in designing solid systems within given time frame and resources, good general knowledge of games of many types, being able to quickly switch from one task to another, and producing good English texts. And easily becoming interested in almost anything.

I started out in the industry by applying for a trainee position in a mobile games company. They needed people to test games and I needed to complete my studies, which required a period of training. I after my few months of training, the company asked me work for them full time. Testing is an important job, it may sound like just playing games all day long (yes, it's a part of it ;D) but I can assure you it's far from fun when you have ten people in the same room playing on mobile phones with sounds on, and you have to play the same game over and over again. Well, at least I'm pretty good at backgammon after testing the hell out of Sonic Backgammon and I my typing speed on mobile is superb after playing Star Wars games that needed you to repeat patterns with the number keys ;D

Testing is a great starting position, as you get to see many games in different stages of development. The best testing position you can find is an in-house one. Many companies use outsourced testing, which is not bad, but you can understand the development process better if you work directly with the development team. Any testing job is a good start.

After the testing job ended because the whole studio was shut down, many people founded smaller companies. I got on board one of these to work as a graphic designer. I also worked on my tabletop roleplaying projects at the same time on my free time and went to many game industry events to network. The company I worked for was very small, only four people, and because the CEO was also the game designer, he didn't have much time after the CEO duties to work on the game, so I helped out where I could. Design really felt like my kind of thing, because of my fascination with how things work.

Colossal Order, my current employer, was at the time looking for someone to work on the design of their first game, Cities in Motion. Previously two designers had been working on the project and I was leased from my them employer to be the third one trying to get everything done. Lucky for them and me, I have a passion to get things done and to use as much of the work already done as possible. Cities in Motion developed into a very nice public transportation simulation.

When Colossal Order offered a permanent job for me I immediately took it. I love how this company works, we have a great atmosphere, great, talented people and we eat lots of cake. Sometimes designing is all about just sitting and staring at your screen trying to come up with a solution for a problem, but other times it's hectic work trying to produce text or write down tables on how the game should work. We have a team of thirteen currently, which means people get to do many different things according to their skills. I've done everything from painting loading screen to presenting the game to journalists at convetions. I love variation and new challenges, so for me different tasks work perfectly!

This post is meant to be an overview into my education and work, I hope it helps to understand how working in the games business generally happens :) If you have any questions, I'm happy to answer, just comment!

Thursday, 9 April 2015

Outfit of the Day

A super simple and comfy outfit! The top is from H&M and has a faux leather collar. It's longer in the back and flows beautifully, and the short front side keeps me from looking like a black tube. I wore black "jeans" with it, they are high-waisted ones from Bik Bok's Never Denim collection. I love them to bits, they are soft and stretchy, very nice to wear and look good with almost anything.

The boots are from Nilson, I got them from Stockholm in the autumn but apparently Nilson now has shops in Finland too. I had been looking for a long time for black, simple, sturdy boots that have a thick heels for easy walking when I came across these babies. They just had to be mine!

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